Thursday, April 7, 2016

[OCG] TDIL Full Spoiler

Basically yet another compilation of all the cards included in the April Booster pack "The Dark Illusion(TDIL)"
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RespectYGO: [OCG] TDIL Full Spoiler Banner by Arcknight




TDIL-JP001 Entermate Bot-Eyes Lizard / Performapal Bot-Eyes Lizard
Level 4 EARTH Reptile-Type Effect Monster
ATK 1600
DEF 1200
(1) Once, during the turn this card is Normal or Special Summoned: You can send 1 “Odd-Eyes” monster from your Deck to the Graveyard; until the End Phase, this card’s name is treated as a card with the same name as the monster sent to the Graveyard.


TDIL-JP002 Entermate Dora Neko/Performapal Gongcat
Level 1 EARTH Beast-Type Pendulum Effect Monster
ATK 100
DEF 100
Scale: 2
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares a direct attack: You can activate this effect; you take no battle damage from that attack.
Monster Effect:
(1) Once per turn, when your monster attacks or is attacked by an opponent’s monster: You can activate this effect; you take no battle damage from that attack.


TDIL-JP003 Entermate Extra Shooter (Performapal Extra Shooter)
Level 3 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 1000
Scale: 3
Pendulum Effect:
The Pendulum Effect of “Performapal Extra Shooter” can only be used once per turn, and during the turn this effect is activated, you cannot Pendulum Summon.
(1) Inflict 300 damage to your opponent for every face-up Pendulum Monster in your Extra Deck.
Monster Effect:
(1) Once per turn: You can banish 1 monster from your Extra Deck, then target 1 card in either player’s Pendulum Zone; destroy that card, then inflict 300 damage to your opponent.


TDIL-JP004 Entermate Barrier Balloon Baku / Performapal Barrier Balloon Baku
Level 5 EARTH Beast-Type Effect Monster
ATK 1000
DEF 2000
The {{(2)}} effect of “Performapal Barrier Balloon Baku” only be used once per turn.
(1) During damage calculations when a monster you control battles an opponent’s monster: You can discard this card; you take no damage from that battle.
(2) When/If your opponent’s monster attacks you directly while this card is in your Graveyard: You can discard 1 “Performapal” monster; Special Summon this card from your Graveyard.


TDIL-JP005 Entermate Gomugomutton / Performapal Gumgumutton (or Rubber Mutton)
Level 5 EARTH Beast-Type Pendulum Effect Monster
ATK 900
DEF 2500
Scale: 1
Pendulum Effect:
(1) Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.
Monster Effect:
(1) Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.


TDIL-JP006 Entermate Bubbulldog / Performapal Bubbulldog
Level 6 EARTH Beast-Type Pendulum Effect Monster
ATK 2300
DEF 1000
Scale: 5
Pendulum Effect:
(1) If 1 or more monsters you control that were Special Summoned from the Extra Deck would be destroyed by battle or card effect, and none of them are Pendulum Monsters, you can destroy this card instead.
Monster Effect:
(1) When this card is Special Summoned from your Extra Deck: You can activate this effect; this turn, monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.


TDIL-JP007  Performapal Raddish Horse
Level 4 EARTH Plant-Type Pendulum Effect Monster
PS: 3
ATK 500 DEF 2000

Pendulum Effect
Once per turn: You can target 1 face-up monster your opponent controls and 1 "Performapal" monster you control; the first target loses ATK equal to the second target's (even if this card leaves the field).
Monster Effect
If your opponent controls a Special Summoned monster(s) and they control as many or more monsters than you do, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up monster you control; the first target loses ATK equal to this card's, and if it does, the second target gains ATK equal to this card's. These changes last until the end of this turn.

TDIL-JP008 Entermate Life Swordsman  / Performapal Life Swordsman
Level 1 LIGHT Warrior-Type Effect Monster
ATK 0
DEF 0
(1) {{When your opponent gains LP: You can Special Summon this card(from your hand), and if you do, this card’s ATK becomes equal to the amount of LP your opponent gained.}}
(2) You can Tribute this card to target 1 face-up monster you control; that monster gains 1000 ATK until the end of the turn.


TDIL-JP009 Acrobat Magician
Level 5 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 2300
Pendulum Scale: 2
Pendulum Effect:
The Pendulum Effect of “Acrobat Magician” can only be used once per turn.
(1) When a monster(s) on your field is destroyed by an effect: Special Summon this card from the Pendulum Zone.
Monster Effect:
(1) If a Spell or Trap Card’s activation is negated: You can Special Summon this card from your hand.
(2) When this card is destroyed by battle: You can place this card in your Pendulum Zone.


TDIL-JP010  DD Madou Kenja Thomas / D/D Savant Thomas
Level 8 DARK Fiend-Type Pendulum Effect Monster
ATK 1800
DEF 2600
Pendulum Scale: 6
Pendulum Effect:
You can only use the Pendulum Effect of “D/D Savant Thomas” once per turn.
(1) During your Main Phase: You can activate this effect; Add to your hand 1 face-up “D/D” Pendulum Monster from your Extra Deck. You can only use this Pendulum Effect of “D/D Savant Thomas” once per turn.
Monster Effect:
You can only use the Monster Effect of “D/D Savant Thomas” once per turn.
(1) You can target 1 “D/D” card in your Pendulum Zone; any battle damage your opponent takes becomes halved for the rest of this turn, also destroy it, and if you do, Special Summon in Defense Position 1 Level 8 “D/D/D” monster from your Deck, but its effects are negated this turn.


TDIL-JP011 DD Madou Kenjya Nikola (D/D Savant Nikola)
Level 6 DARK Fiend-Type Pendulum Effect Monster
ATK 2000
DEF 2000
Scale: 8
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated.
(2) Once per turn: You can discard 1 “D/D/D” monster from your hand, then target 1 Level 6 or lower “D/D” monster you control; that monster gains 2000 ATK and DEF until the end of the turn.
Monster Effect:
The Monster Effect of “D/D Savant Nikola” can only be used once per turn.
(1) If this card in a Pendulum Zone is destroyed: You can target 1 “D/D/D” monster you control; return that monster to your hand, then place up to 2 “D/D” Pendulum monsters from your Extra Deck and place them into your Pendulum Zones. The Pendulum Effects of those cards cannot be activated this turn.


TDIL-JP012  Blackfeather – Tornado the Reverse Wind  /Blackwing – Tornado the Reverse Wind
Level 4 DARK Winged Beast-Type Effect Monster
ATK 1000
DEF 1200
(1) If your opponent controls a Special Summoned monster, when this card is Normal Summoned: You can target 1 “Blackwing” Tuner monster in your Graveyard; Special Summon that monster, but that monster’s effects are negated, and you cannot Special Summon monsters for the rest of this turn, except for “Blackwing” monsters.


TDIL-JP013 Blackwing-Gofu the Shadowy Haze 
Level 5 DARK Winged-Beast-Type Effect Monster Tuner Monster
ATK 0
DEF 0
(This card is never treated as a "Hazy" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. (1)When this card is Special Summoned from the hand: You can Special Summon 2 "Hazy Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Materials. (2)You can banish this card and 1 or more non-Tuner monsters you control, then target 1 "Blackwing" Synchro Monster in your Graveyard with the same Level as the total Levels of the banished monsters; Special Summon it, and if you do, it is treated as a Tuner monster while face-up on the field.


TDIL-JP014 Red Wolf
Level 6 FIRE Fiend-Type Effect Monster
ATK 1400
DEF 2200
(1)  When you Normal Summon a “Resonator” monster successfully: You can Special Summon this card from your hand, but this card’s ATK is halved.


TDIL-JP015 Red Gardna
Level 4 FIRE Fiend-Type Effect Monster
ATK 0
DEF 2000
(1) When your opponent activates a card or effect while you control a “Red Dragon Archfiend” monster: You can send this card from your hand to the Graveyard; during this turn, monsters you control cannot be destroyed by your opponent’s card effects.


TDIL-JP016 Red Mirror
Level 1 FIRE Fiend-Type Effect Monster
ATK 0
DEF 0
The (1) and (2) effects of “Red Mirror” can each only be used once per turn, respectively.
(1) When your opponent’s monser declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type Monster in your Graveyard, except “Red Mirror”; add that monster to your hand.
(2) If this card is in your Graveyard, and you Synchro Summon a monster: You can add this card from your Graveyard to your hand. This effect cannot be activated during the turn this card is sent to the Graveyard.


TDIL-JP017 Magician of Black Illusion
Level 7 DARK Spellcaster-Type Effect Monster
ATK 2100
DEF 2500
You can only use the (1)st and (3)rd effects of “Magician of Black Illusion” once per turn each.
(1) During your opponent’s turn, if you activate a Spell/Trap effect: You can Special Summon this card from your hand.
(2) While this card is in a Monster Zone, its name becomes “Dark Magician”.
(3) Once, while this card is face up on the field, if you activate a Spell/Trap effect: You can target 1 “Dark Magician” in your Graveyard; Special Summon that monster.


TDIL-JP018 Magician’s Robe
Level 2 DARK Spellcaster-Type Effect Monster
ATK 700
DEF 2000
You can only use the (1)st and (2)nd effects of “Magician’s Robe” once per turn each.
(1) During your opponent’s turn: You can discard 1 Spell/Trap Card; Special Summon 1 “Dark Magician” from your Deck (this is a Quick Effect).
(2) During your opponent’s turn, if you activate a Spell/Trap Card or Spell/Trap effect while this card is in your Graveyard: You can Special Summon this card from your Graveyard, but banish it when it leaves the field.


TDIL-JP19 Magician’s Rod
Level 3 DARK Spellcaster-Type Effect Monster
ATK 1600
DEF 100
You can only use the (1)st and (2)nd effects of “Magician’s Rod” once per turn each.
(1) When this card is Normal Summoned: You can add 1 Spell/Trap Card that lists the card name “Dark Magician” in its text from your Deck to your hand.
(2) During your opponent’s turn, if you activate a Spell/Trap Card or Spell/Trap effect while this card is in your Graveyard: You can Tribute 1 Spellcaster-Type monster; add this card from your Graveyard to your hand.


TDIL-JP020 真竜剣士マスターP Shin Ryuukenshi Master Peace (Master Peace, the True Dracoslayer)
Level 8 LIGHT Dragon-Type Special Summon Effect Monster
ATK 2950
DEF 2950
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters you control (1 “Dracoslayer” and 1 “Dracoverlord”).
(1) Once per turn, during either player’s turn, when a card or effect is activated: You can negate that activation.
(2) If this card on the field is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 “Dracoslayer” monster and 1 “Dracoverlord” monster from your Deck.


TDIL-JP021 Metalphosis Steeleren
Level 2 FIRE Psychic-Type Pendulum Normal Monster
ATK 0
DEF 2100
Pendulum Scale 8
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text: 


TDIL-JP022 Metalphosis Silvbird
Level 3 FIRE Psychic-Type Pendulum Normal Monster
ATK 1700
DEF 100
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:
Please check back later!


TDIL-JP023 Metalphosis Goldriver
Level 4 FIRE Psychic-Type Pendulum Normal Monster
ATK 1900
DEF 500
Pendulum Scale 1
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:


TDIL-JP024  Metalphosis Volflame
Level 7 FIRE Psychic-Type Pendulum Normal Monster
ATK 2400
DEF 2000
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.
Flavor Text:


TDIL-JP025  真竜皇アグニマズドV Shin Ryuu Ou Agnismazd Vanisher (Agnimazd Vanisher, the True Dracoemperor)
Level 9 FIRE Wyrm-Type Effect Monster
ATK 2900
DEF 1900
You can only use the (1) and (2) effects of “Agnimazd Vanisher, the true Dracoemperor” once per turn, each.
(1) During your Main Phase: You can destroy a total of 2 monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card from your hand, and if you destroyed 2 FIRE monsters this way, banish 1 monster your opponent controls or in their Graveyard.
(2) If this card is destroyed by a card effect: You can add 1 Wyrm-Type monster from your Graveyard to your hand, except a FIRE monster.


TDIL-JP026  Dinomist Ankylos
Level 4 WATER Machine-Type Pendulum Effect Monster
ATK 1500
DEF 2000
Pendulum Scale: 6
Pendulum Effect:
(1) : Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another “Dinomist” card(s) you control, then destroy this card.
Monster Effect:
(1) All monsters destroyed by “Dinomist” monsters you control by battle are banished instead.


TDIL-JP027 トラミッド・ダンサー Tramid Dancer
Level 3 EARTH Rock-Type Effect Monster
ATK 600
DEF 1900
(1) Once per turn: You can target 1 “Tramid” card in your Graveyard; shuffle it into the Deck, and if you do, Rock-Type monsters you currently control gain 500 ATK and DEF.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card with a different name from your Deck (this is a Quick Effect).


TDIL-JP028  トラミッド・ハンター Tramid Hunter
Level 3 EARTH Rock-Type Effect Monster
ATK 1400
DEF 1100
(1) During your Main Phase, if there is a face-up Field Spell Card on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).


TDIL-JP029 Tramid Master
Level 4 EARTH Rock-Type Effect Monster
ATK 1800
DEF 700
(1) Once per turn: You can send 1 “Tramid” card you control to the Graveyard, then target 1 Set card on the field; destroy it.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card directly from your Deck, except a card with the sent card’s name (this is a Quick Effect).


TDIL-JP030 Tramid Sphinx
Level 10 EARTH Rock-Type Effect Monster (OCG-Only Additional Listing: Special Summon Monster)
ATK 2500
DEF 2500
Cannot be Normal Summoned/Set.
Must be Special Summoned by a “Tramid” card’s effect, and cannot be Special Summoned by other ways.
1) If a “Tramid” card you control, except “Tramid Sphinx”, is destroyed by battle or card effect: You can Special Summon this card from your hand.
2) While you control another “Tramid” card, this card gains ATK and DEF equal to the number of Field Spell Cards with different names in your Graveyard x 500, also your opponent’s monsters cannot attack unless they attack “Tramid Sphinx”.


TDIL-JP031 Shiranui no Kagemono / Shiranui Sage
Level 4 FIRE Zombie-Type Effect Monster
ATK 500
DEF 0
You can only use each effect of “Shiranui Sage” once per turn.
(1) You can Tribute 1 Zombie-Type monster you control; Special Summon 1 Zombie-Type Tuner Monster with 0 DEF from your Deck.
(2) If this card is banished: You can target 1 of your banished “Shiranui” monsters, except “Shiranui Sage”; Special Summon it. When you activate this effect while there is a face-up “Shiranui Synthesis”, you can target 2 monsters instead.


TDIL-JP032 Toon Dark Magician
Level 7 DARK Spellcaster-Type Toon Effect Monster
ATK 2500
DEF 2100
(1) Cannot attack the turn it is Summoned.
(2) While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
(3) Once per turn: You can discard 1 “Toon” Card or “Manga Ryu-Ran” your hand to activate one of the following.
• Special Summon 1 Toon Monster from your Deck, ignoring the Summoning conditions, except “Toon Dark Magician”.
• Add 1 “Toon” Spell or Trap Card from your Deck to your hand.


TDIL-JP033 スケープ・ゴースト Scapeghost
Level 1 DARK Zombie-Type Tuner Flip Effect Monster
ATK 0
DEF 0
(1) If this card is flipped face-up: You can Special Summon any number of “Black Sheep Tokens” (Zombie-Type/DARK/Level 1/ATK 0/DEF 0).


TDIL-JP034 ブロックドラゴン Block Dragon
Level 8 EARTH Rock-Type {Special Summon} Effect Monster
ATK 2500
DEF 3000
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways.
(1) Rock-Type monsters you control cannot be destroyed, except by battle.
(2) If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand whose total Levels equal 8. You can only use this effect of “Block Dragon” once per turn.


TDIL-JP035 天照大神 Amaterasu
Level 9 LIGHT Fairy-Type Spirit Effect Monster
ATK 3000
DEF 3000
Cannot be Normal or Special Summoned.
(1) During either player’s turn, when your opponent activates a card or effect that targets this face-down card: You can change this card to face-up Defense Position; draw 1 card.
(2) If this card is flipped face-up: Banish all cards on the field (other than this card).
(3) During the End Phase, if this card was flipped face-up this turn: Return this card to the hand.


TDIL-JP036 Kokuryuu no Ninja / Black Dragon Ninja
Level 7 DARK Beast-Type Effect Monster
ATK 2800
DEF 1600
Cannot be Special Summoned, except by the effect of a “Ninja” monster or “Ninjitsu Art” card.
(1) Once per turn, during either player’s turn: You can send from your hand/field to the Graveyard, 1 “Ninja” monster and 1 “Ninjitsu Art” card, then target 1 monster on the field; banish it.
(2) If this face-up card leaves the field: Special Summon all monsters banished by this card’s effect to their owner’s field in Defense Position.


TDIL-JP037 Magic Strider / Spell Strider
Level 4 EARTH Warrior-Type Effect Monster
ATK 1800
DEF 600
(1) If this card is in your hand: You can target 2 face-up Spell Cards on the field (one on your side of the field and the other on your opponent’s side of the field); banish those cards, and if you do, Special Summon this card from your hand.


TDIL-JP038 Houden Mustangun / Electrifying Mustangun
Level 4 LIGHT Thunder Special Summon Effect Monster
ATK 1600
DEF 1500
Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by a card effect during the Main Phase 1 of a turn you haven’t Special Summoned.
(1) Twice per turn, this card cannot be destroyed by battle.
(2) Each turn, the turn player can only Special Summon up to the number of times they have attacked that turn.


TDIL-JP039 Totem Five
Level 3 FIRE Rock-Type Effect Monster
ATK 500
DEF 200
(1) If you Special Summoned 5 monsters at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.


TDIL-JP040 チューニングガム Chuuningu Gamu (Tuning Gum)
Level 1 DARK Fiend-Type Tuner Effect Monster
ATK 400
DEF 1200
You can only use the (1) effect of “Tuning Gum” once per turn.
(1) Target 1 face-up monster you control; that monster is treated as a Tuner this turn. During the turn this effect is activated, only Synchro Monsters you control can declare an attack.
(2) When a card or effect targets only 1 Synchro Monster you control: You can banish this card from the Graveyard; negate that activation.


TDIL-JP041 Wrecker Panda
Level 2 EARTH Beast-Type Effect Monster
ATK 800
DEF 800
(1) You can pay 500 LP during either Standby Phase; Send the top card of your Deck to the Graveyard. If it was a monster, this card gains 200 ATK and DEF times that monster’s Level.
(2) If this monster is destroyed by your opponent (by battle or by card effect) and sent to the Graveyard: You can add a monster with the lowest Level from your Graveyard to your hand.


TDIL-JP042 Fairy Tail – Shirayuki
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1850
DEF 1000
(1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(2) During either player’s turn, if this card is in your Graveyard: You can banish a total of 7 cards from your hand, field, and/or Graveyard (except this card); Special Summon this card from your Graveyard.


TDIL-JP043 Metalphosis Adamante
Level 5 FIRE Psychic-Type Fusion Monster
ATK 2500
DEF 2500
Materials: 1 “Metalphosis” monster + 1 monster with 2500 or less ATK


TDIL-JP044 Metalphosis Orihulk
Level 8 FIRE Psychic-Type Fusion Effect Monster
ATK 2800
DEF 2200
2 “Metalphosis” monsters
(1) If a “Metalphosis” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2) If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


TDIL-JP045 Metalphosis Cardinal
Level 9 FIRE Psychic-Type Fusion Monster
ATK 3000
DEF 3000
1 “Metalphosis” monster + 2 monsters with 3000 or less ATK


TDIL-JP046 Nirvana High Paladin
Level 10 DARK Spellcaster-Type Pendulum Effect Monster
ATK 3300
DEF 2500
Pendulum Scale: 8
Pendulum Effect:
(1) If your Pendulum Monster attacks, that monster is not destroyed by battle, and battle damage you take as a result becomes 0.
(2) At the end of Damage Step of your Pendulum Monster’s attack: Until the end of the turn, all monsters your opponent controls lose ATK equal to that attacking monster’s ATK.
Monster Materials and Effect:
1 Tuner + 1 or more non-Tuner Synchro Monsters
If you would Synchro Summon this card, You can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner.
(1) If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster as the Tuner: You can target 1 card in your Graveyard: Add that card to your hand.
(2) If card is destroys an opponent’s monster by battle: You can halve your opponent’s LP.
(3) If this card in the Monster ZOne is destroyed (by battle or card effect): Place this card in a Pendulum Zone.


TDIL-JP047 A BF-雨隠れのサヨ Assault Black Feather – Amakakure no Sayo (Assault Blackwing – Sayo the Rainshroud)
Level 2 DARK Winged Beast-Type Synchro Effect Monster
ATK 800
DEF 100
Materials: 1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) Up to twice per turn, this card cannot be destroyed by battle.


TDIL-JP048 Assault Blackwing – Sohaya the May Rain
Level 5 DARK Winged Beast-Type Synchro Effect Monster
ATK 1500
DEF 2000
1 Tuner + 1 or more non-Tuner monsters
The (2) and (3) effects of “Assault Blackwing – Sohaya the May Rain” can only be used once per turn, respectively.
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) When this card is Synchro Summoned: You can target 1 “Assault Blackwing” monster in your Graveyard; Special Summon that monster
(3) If this card was sent to the Graveyard this turn: You can banish 1 other “Assault Blackwing – Sohaya the May Rain” from your Graveyard; Special Summon this card.


TDIL-JP049 Assault Black Feather – Gandachi no Onimaru / Assault Blackwing – Onimaru the Divine Swell
Level 12 DARK Winged Beast-Type Synchro Effect Monster
ATK 3000
DEF 2000
1 Tuner + 1 or more non-Tuner monsters
The (3) effect of “Assault Blackwing – Onimaru the Divine Swell” can only be used once per Duel.
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field
(2) This card cannot be destroyed by card effects.
(3) You can target 1 “Blackwing” monster in your Graveyard; this card’s Level becomes the same as the target’s.
(4) If this card was Synchro Summoned using only Synchro Monsters as the Synchro Materials, if this card attacks, during the damage step, this card gains 3000 ATK.


TDIL-JP050 Red Daemon’s Dragon Tyrant / Red Dragon Archfiend Tyrant
Level 10 DARK Dragon-Type Synchro Effect Monster
ATK 3500
DEF 3000
Materials: 2 Tuners + 1 or more non-Tuner Monsters
This card cannot be Special Summoned except by Synchro Summoned. The (1) and (2) effects of “Red Dragon Archfiend Tyrant” can only be used once per turn, respectively.
(1) During your Main Phase 1: You can destroy all cards on the field, except this card. During this turn, monsters you control other than this card cannot attack.
(2) When a Spell or Trap Card is activated during the Battle Phase: Negate that card’s activation and destroy it, then this card gains 500 ATK.


TDIL-JP051 瑚之龍 Coral Dragon
Level 6 WATER Dragon-Type Synchro Tuner Effect Monster
ATK 2400
DEF 500
1 Tuner + 1 or more non-Tuner monsters
The (2) effect of “Coral Dragon” can only be used once per turn.
(1) Once per turn: You can discard a card, then target a card your opponent controls; destroy that target.
(2) If this Synchro Summoned card is sent to the Graveyard: Draw 1 card.


TDIL-JP052 Kokuu no Kuromadoushi / Ebon Oblivion Magician
Rank 7 DARK Spellcaster-Type Xyz Effect Monster
ATK 2300
DEF 2800
2 Level 7 Spellcaster-Type monsters
(1) During your opponent’s turn, while this card in your Monster Zone has an Xyz Material(s) attached, you can activate Quick-Play Spell Cards and Trap Cards from your hand. You must detach 1 Xyz Material from this card to activate a card this way.
(2) If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent’s card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.


TDIL-JP053 Super Hippo Carnival
Quick-Play Spell Card
(1) Special Summon 1 “Performapal Hip Hippo” from your hand, Deck or Graveyard, then you can Special Summon as many “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but these Tokens cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a “Hippo Token” is in a Monster Zone. For the rest of this turn after this card resolves, if a “Hippo Token” was Special Summoned by this effect, your opponent cannot target monsters for attacks, except “Hippo Tokens”.


TDIL-JP054 Gekkouga  / Moonlight Perfume
Normal Spell Card
(1) Target 1 “Lunalight” monster in your Graveyard; Special Summon that monster
(2) Banish this card from your Graveyard, then discard 1 card from your hand; add 1 “Lunalight” monster from your Deck to your hand.


TDIL-JP055 Deathtoy Sanctuary / Frightfur Sanctuary
Continuous Spell Card
Activate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard.
(1) All Fusion Monsters you control are treated as “Frightfur” monsters.
(2) If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; return it to the Extra Deck.


TDIL-JP056 Ma Shin Ou no Kindan Keiyakusho / Forbidden Dark Contract with the Swamp King
Continuous Spell Card
(1) Once per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated.
(2) Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the monster Special Summoned by this card’s (1)st effect.
(3) Once per turn, during your Standby Phase: Take 2000 damage.


TDIL-JP057 Kuro no Madoujin / Dark Magic Circle
Continuous Spell Card
You can only use the (1)st and (2)nd effects of “Dark Magic Circle” once per turn each.
(1) When this card is activated: Look at the top 3 cards of your Deck, you can reveal and add to your hand either 1 “Dark Magician” among them or 1 Spell/Trap Card among them that lists the card name “Dark Magician” in its text, also place any remaining cards on the top of your Deck in any order.
(2) If “Dark Magician” is Normal or Special Summoned to your side of the field: You can target 1 card your opponent controls; banish it.


TDIL-JP058 Illusion Magic
Quick-Play Spell Card
You can only activate 1 “Illusion Magic” per turn.
(1) Tribute 1 Spellcaster-Type monster; add to your hand up to 2 “Dark Magician” from your Deck and/or Graveyard.


TDIL-JP059 Magic Expand
Quick-Play Spell Card
(1) Apply these effects, in sequence, depending on the total number of copies of “Dark Magician” and “Dark Magician Girl” on the field and in the Graveyards.
• 1 or more: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.
• 2 or more: This turn, your opponent cannot activate cards or effects in response to the activations of your Spell/Trap Cards and effects, also Spell/Trap Cards you control cannot be destroyed by your opponent’s card effects.
• 3 or more: All DARK Spellcaster-Type monsters you control are unaffected by your opponent’s card effects until the end of this turn.


TDIL-JP060 Metamor Formation
Field Spell Card
(1) “Metalphosis” monsters you control gain 300 ATK and DEF.
(2) While you have a “Metalphosis” card in your Pendulum Zone, non-Effect “Metalphosis” monsters you control are unaffected by your opponent’s card effects.


TDIL-JP061 Metalphosis Fusion
Normal Spell Card
You can only use the (2)nd effect of “Metalphosis Fusion” once per turn.
(1) Fusion Summon 1 “Metalphosis” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
(2) If this card is in your Graveyard: You can shuffle this card from your Graveyard into your Deck, then draw 1 card.


TDIL-JP062 トラミッド・フォートレス Tramid Fortress
Field Spell Card
The (3) effect of “Tramid Fortress” can only be used once per turn.
(1) Rock-Type monsters on the field gain 500 DEF.
(2) “Tramid” monsters on the field cannot be destroyed by card effects.
(3) If this face-up card in the Field Zone is sent to the Graveyard, you can target 1 “Tramid” monster in your Graveyard; add it to your hand.


TDIL-JP063 Tramid Cruiser
Field Spell Card
The (3)rd effect of “Tramid Cruiser” can only be used once per turn.
(1) Each time a Rock-Type monster is Normal Summoned, gain 500 LP.
(2) If a “Tramid” monster is Normal Summoned: You can draw 1 card, then discard 1 card.
(3) If this face-up card is sent from the Field Zone to the Graveyard: You can add to your hand 1 “Tramid” monster from your Deck.


TDIL-JP064 Tramid King Golem
Field Spell Card
The (3)rd effect of “Tramid King Golem” can only be used once per turn.
(1) Rock-Type monsters on the field gain 500 ATK.
(2) If a “Tramid” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
(3) If this face-up card is sent from the Field Zone to the Graveyard: You can Special Summon 1 “Tramid” monster from your hand.


TDIL-JP065 Cosmic Cyclone
Quick-Play Spell Card
(1) Pay 1000 Lp, then target 1 Spell/Trap Card on the field; banish it.


TDIL-JP066 強欲で貪欲な壺 Gouyoku de Donyoku na Tsubo (Pot of Cupidity)
Normal Spell Card
You can only activate “Pot of Cupidity” once per turn.
(1) Banish the top 10 cards of your Deck face-down; draw 2 cards.


TDIL-JP067 半魔導帯域 Hanmadou Tai’iki (Semi Spell Zone)
Field Spell Card
Activate this card at only at the start of your Main Phase 1 or Main Phase 2.
(1) During each player’s Main Phase 1, monsters on the field cannot be targeted by, or destroyed by, their controller’s opponent’s card effects.
(2) You cannot activate or Set Field Spell Cards.


TDIL-JP068 Tamashii no Card / Card of Soul
Normal Spell Card
You can only activate 1 “Card of Soul” per turn.
(1) Look through your Deck, then you can add 1 monster whose ATK and DEF total equal your LP from your Deck to your hand.


TDIL-JP069 Fusion Death Waltz (Fusion Doom Waltz)
Normal Trap Card
(1) Target 1 “Frightfur” Fusion Monster you control and 1 Fusion Monster the opponent controls; destroy all Special Summoned monsters on the field other than the targeted monsters, then a player whose monsters were destroyed by this effect takes damage equal to the sum of the ATK of the targeted monsters.


TDIL-JP070 King Scarlet
Continuous Trap Card
(1) When your “Red Dragon Archfiend” monster battles, during damage calculation: your monster cannot be destroyed by battle, and then special summon this card as a Normal Monster Card (Fiend-Type Tuner/FIRE/Level 1/ATK 0/DEF 0) in the Monster Zone.  (This card is still treated as a Trap Card.)


TDIL-JP071 Magicians Navigate
Normal Trap Card
(1) Special Summon 1 “Dark Magician” from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck.
(2) During either player’s turn, except during the turn this card was sent to the Graveyard, if you control “Dark Magician”: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; negate its effects until the end of this turn.


TDIL-JP072 Metalphosis Counter
Normal Trap Card
(1) If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck.
(2) Banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand. This effect cannot be activated the turn this card is sent to the Graveyard.


TDIL-JP073 Metalphosis Combination
Continuous Trap
(1) Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 “Metalphosis” monster in your Graveyard that has a lower Level than that Fusion Monster; Special Summon that monster.
(2) If this card is sent from the field to the Graveyard: Add 1 “Metalphosis” monster from your Deck to your hand.


TDIL-JP074  古代遺跡の目覚め(トラミッド・パルス) Tramid Pulse
Continuous Trap Card[
永続罠]
(1) Once per turn: you can banish a total of 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of these effects.
● Target 1 face-up card on the field, except this card; destroy it.
● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.
● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


TDIL-JP075 Hakaiken no Tsuioku / Destruction Sword Reminiscence
Normal Trap Card
(1) Discard 1 “Destruction Sword” card; Special Summon 1 “Buster Blader” monster from your Deck.
(2) You can banish this card from your Graveyard; Fusion Summon 1 “Buster Blader, the Dragon Destroyer Swordsman” from your Extra Deck by banishing Fusion Materials from your Graveyard.


TDIL-JP076底なし落とし穴 Kosonashi Otoshiana (Endless Trap Hole)
Normal Trap Card
(1) When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


TDIL-JP077 早すぎた帰還 Hayasugita Kikan (Premature Return)
Normal Trap Card
(1) Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon that monster in face-down Defense Position.


TDIL-JP078 共闘 Kyoutou (Joining Forces)
Normal Trap Card
Monsters you control cannot attack your opponent directly during the turn this card is activated.
(1) Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn.


TDIL-JP079 Pendulum Hole
Counter Trap Card
(1) If either you or your opponent Pendulum Summons: Negate that Pendulum Summon, and return those cards to the owner’s Deck.


TDIL-JP80 検問 Kenmon (Examination )
Normal Trap Card
(1) When an opponent’s monster declares an attack: Look at your opponent’s hand, and if there is a Monster Card in their hand, negate that attack, then discard 1 Monster Card from their hand.


Source: The Organization/Maxut/Vjump/Wikia

 by Arcknight

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